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Meet the Team

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Goh Kai Wen

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Director, 3D Animator, VisDev, Environment Modeling, 2D FX, Texture Artist

I'm Goh Kai Wen, im an artist from Malaysia, specializing in 3D animation. Growing up in a Malaysian family with 3 siblings, there was always plenty of fun to be had at home and outside with no shortage of diversity in sports, video games, food and media. This fostered a deep appreciation of fantasy and sci-fi world building from all things eastern to western; which played a massive role in growing my passion for 3D animation and Illustrations. I love learning new things and this directing experience is no different. I'm fortunate to have the opportunity to direct such a passionate team.

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Christina Tjahjadi

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Producer, 3D Animator, 2D FX

Hello! My name is Christina Tjahjadi and I’m a 3D Character Animator from Jakarta, Indonesia. With the rise of animations with more mature themes, ANIMUS really stood out to me because of all the action. I learned so much while working on the film this past year, and not just in terms of developing my skills but also the art of collaboration! I couldn’t have asked for a better team to work with. Go team!

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Joshua Bates

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Lead 3D Animator

Hello, my name is Joshua! I am a 3D animator with a true passion for visual storytelling and evoking emotion through believable and entertaining character performances. I find immense gratification in breathing life into fantastical beings, infusing them with personality and depth. Exploring the intricacies of anatomy and animal behaviors is a challenge I eagerly embrace in my work. This passion for bringing creatures to life is what made being a part of ANIMUS such an incredible experience.

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Sterling Thompson

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Lead 3D Character Artist, Tech Lead, Compositing, Lighting, Rendering

Hello! I’m Sterling Thompson and I am a 3D Technical Artist from Canton, Georgia. My passion is creating creatures, characters, and worlds for others to enjoy! Animus is a project which put everything I knew to use, and taught me much more about R&D and pipeline development for production and post-production. It was such a treat to watch my models being brought to life by this talented team to produce such a thrilling film, and I feel honored to have had the ability to touch on so many stages of this production.

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Mia Stevens

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3D Animator, 2D FX, Storyboard Artist, Texture Artist

Hey! My name is Mia Stevens and I'm a 3D character animator hailing from Houston, Texas! I also do a little storyboarding, as you'll see in a few action scenes in Animus. In both my animation and illustrative work, keeping a work visually engaging while telling its story without words is probably the most fun you can have in this field. I've always had an affinity for action-heavy media, so no big surprise there when I joined up with Animus. No, the surprise came when I realized how lucky I got with my team: all talented, incredible and fun people who all deserve swathes of job opportunities in this industry already. That being said, go watch Animus! Yes, right now!! No excuses!

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Tingluoyue Wang

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3D Animator, 2D FX, Storyboard Artist, Texture Artist

Hello! My name is Tingluoyue Wang and I am a 3D Character Animator from China. I'm very happy to be involved in the production of Animus. I really enjoy this type of action-packed animation, and I feel very fortunate to have joined the Animus family. Throughout the production process, We all learned a lot and have been involved in various aspects of animation production. I'm extremely happy to see the entire animation develop from the script to the final finished product. I'm very grateful for the help of every team member and director. We did it!! ANIMUS GO!!!

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Hannah Spillers

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3D Animator

Hi! My name is Hannah Spillers and I am a 3D character animator from Mississippi. What drew me to ANIMUS was the emotional journey Dusk undergoes throughout the film, and the challenge of creating an edge-of-your-seat fight sequence. Working on ANIMUS with such a talented team has been an unforgettable experience, where I've learned so much from everyone. It's been an incredible journey contributing to bringing this story and its characters to life!

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Keifer Schuman

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LookDev, Environment, Lighting

Hello, I am Keifer Schuman and I am a 3D Technical Artist from Indiana. I have a passion for creating environments, look development, and lighting. Animus was an amazing film to work on. Watching all the elements we as a team created and produced come together at the end has been a satisfying experience. I learned a lot thanks to this team of friends. The biggest gratification from the work done on the team was watching something I got to help on, get played on the big screen. The Animus team worked so hard on this project and I am so proud to have been one of them.

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Nicole Llorente

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3D Animator

Hi! My name is Nicole Llorente and I’m a 3D Character Animator from Bradenton, FL. What drew me to ANIMUS from the jump was the opportunity of crafting a story with equal parts action and heart, something that is quite hard to achieve with a student film. I feel so fortunate to have been able to join such a talented and inspiring group of people and grow alongside them as both an animator and person over the past year. I’m so proud of everything we have achieved and the film we were able to create together. Yay ANIMUS!!

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Yutong Cui

3D Animator, 2D FX, Prop Modeling

It is my great pleasure to introduce myself as Yutong Cui, a 3D character animator from China. I feel truly honored to be a part of the Animus team, and I have gained invaluable knowledge and skills over the past year while collaborating with all of you. This film, akin to a tree, has germinated from a seed and flourished into a majestic entity due to our collective efforts. I take pride in our individual accomplishments and the collective growth of the team!

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